Gaming Behavior 2025: Inside Indonesia’s Play Habits
Populix

Gaming Behavior 2025: Inside Indonesia’s Play Habits

11 bulan yang lalu 2 MENIT MEMBACA

Gaming behavior has evolved dramatically over the past few years, reflecting the growing role of digital entertainment in people’s daily lives.

What was once seen as a niche hobby is now a mainstream activity shared across generations and social groups. From casual mobile games to competitive esports, gaming has transformed into a powerful form of recreation, connection, and even self-expression.

In Indonesia, this shift is evident. The Populix “Gaming Behavior 2025” report reveals that gaming ranks among the most popular hobbies among Indonesians, after listening to music.

It is more popular than sports, shopping, or going out, showing how gaming has become part of everyday entertainment.

Related article: Market Research Solution, Driving Business Growth Across SEA

Indonesians Show Strong Gaming Behavior

Gaming Behavior
Source: Populix

According to the Populix report, 42% of respondents have played games in the past three months. Most of them played using smartphones. Some also use laptops, desktops, or consoles, but mobile clearly dominates everyday gaming habits.

For many gamers, playing games isn’t just about entertainment. Beyond being a way to relax or escape daily routines, gaming has become a social activity that allows people to connect with others who share similar interests.

Through online multiplayer platforms, voice chats, and gaming communities, players can communicate, collaborate, and even build lasting friendships, often with people they have never met in person.

Interestingly, this social aspect of gaming has become one of the key reasons why many continue to play, as it fulfills not only their need for fun but also their sense of belonging and connection in the digital world.

Gaming Behavior
Source: Populix

As gaming continues to grow as a cultural and social phenomenon in Indonesia, understanding how and why people play has become increasingly important, not only for game developers and marketers but also for anyone interested in digital lifestyles.

The Populix “Gaming Behavior 2025” report offers a deeper look into these evolving habits, uncovering data on player demographics, motivations, and the trends shaping the future of gaming in Indonesia.

To explore the full insights and data behind these findings, download the “Gaming Behavior 2025” report for free and read the complete results.

If you’re looking for more insights on this or other topics, you can also conduct research with Populix. Don’t hesitate to contact us today to learn how we can help your business understand audiences better!

Related article: Uncover Singapore Travel Habits and Tourism Opportunities

Artikel Terkait
Pengertian Harga Pokok Produksi, Cara Hitung & Contoh
Bagi Anda yang lama berkecimpung dalam industri manufaktur mungkin sudah tidak asing lagi dengan apa itu harga pokok produksi. Sebab, harga pokok produksi adalah aktivitas rutin yang biasa dilakukan dalam suatu perusahaan.  Selain itu, harga pokok produksi juga termasuk dalam unsur penting pada manajemen keuangan. Karena, dalam perhitungan ini terdapat berbagai macam daftar biaya yang […]
7 Tips Sukses Usaha Laundry, Modal, Kelebihan & Kelemahannya
Usaha laundry merupakan salah satu peluang bisnis rumahan yang menjanjikan dan tentunya mampu memberikan keuntungan cukup besar. Bagaimana tidak, usaha ini diketahui selalu memiliki peminat lantaran adanya dorongan kebutuhan harian. Apalagi jika Anda membuka bisnis laundry di daerah perumahan atau pusat kota. Ya, dengan hanya bermodalkan uang di bawah 10 juta, Anda sudah bisa membangun […]
Populix
16 Mei 2023
Skala Likert: Definisi, Kelebihan, Kekurangan, Contoh
Tahukah Anda apa itu skala Likert? Melansir laman Research Connections, skala Likert adalah jenis skala penilaian yang digunakan untuk mengukur sikap, nilai, atau pendapat tentang suatu subjek. Responden survei diminta untuk menunjukkan tingkat persetujuan atau ketidaksetujuan mereka terhadap serangkaian pernyataan. Tanggapan sering kali diukur dan dijumlahkan untuk memberikan ukuran gabungan dari sikap atau pendapat tentang […]